Options to be used on many files at once. This enables the /compress and /decompress Fxc.exe has a new feature for specifying command options in a file.A new numbering instructions (/Ni) flag has been added to turn on numbering of instructions in shader disassembly.New compression (/compress) and decompression (/decompress) options have been added to enable the bundling and unbundling of shader files.No-optimization (/Od) now implies (/Gfp).
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No-optimization (/Od) compiles will produce less-optimized code than before in order to provide improved debugging.The HLSL Effects compiler (fxc.exe) has been updated with the following fixes and features: Use myFloat = (float)myInt type syntax instead. Expressions such as (int)myFloat = myInt are no longer valid.Left-Hand-Side typecasting is now illegal and will cause a compile error.The current draw or dispatch call being executed. abort - submits custom shader error messages to the information queue and terminates.
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However, Visual Studio 2005 will no longer be supported. The DirectX SDK will continue to support Visual The June 2010 DirectX SDK includes support for Visual Studio 2010. This version of the DirectX SDK contains the following new features, tools, and documentation.